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Wind Whirl » Devlog
Hello,
I am reworking the character. A new model, new animations, better mechanics. , tweaking and iteration fine tuning the character. However I still have not figured out how to let the character slide (in air) to give it a more glider feel.
After community feedback, I have improved the UI a great deal. I am using subtle transitions trying to have the emersion level that is needed for a relaxing/survival game.
Please try out the WebGL and leave a comment and please follow the progress of this game.
Files
newPCBuild.zip 297 MB
Apr 18, 2019
WebGL.zip Play in browser
Apr 24, 2019
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Wind Whirl
Harsh conditions for life, skill based game.
Status | In development |
Author | michaelyount |
Genre | Survival, Action, Adventure, Platformer |
Tags | 2D, 3D Platformer, Action-Adventure, Casual, Low-poly, Unity |
More posts
- Ramping Up Production.May 26, 2024
- New Enemies and more challenging levels. Long Time No Post, Huge Game Update!Feb 13, 2020
- Added eyes to the main Character. Huge New Update.Jul 01, 2019
- Play testing Level1, Optimize, Optimize, OptimizeMay 20, 2019
- 6 New Levels of GamePlay! Optimized For PCApr 18, 2019
- New Player UI! Optimized, and New Level Art. Heading to Steam with early access...Apr 13, 2019
- HUD in play! Lives, So now.....Free Lives!Apr 05, 2019
- Optimization makes the world go 'round.Mar 24, 2019
- Making low poly Assets that look Great with the right Texture and shader.Mar 18, 2019
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