Making low poly Assets that look Great with the right Texture and shader.
Wind Whirl » Devlog
Hello,
I have decided to remake most of the mountainside assets to a low poly version that looks great. I used Unity shader and post process to my advantage to get great looking rocks with less than a third of the geometry.
here is how I did it:
check out the PC version for a great upgrade to the next level.
Files
currentPCBuild.zip 264 MB
Mar 16, 2019
fullnewWebGL.zip 229 MB
Mar 17, 2019
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Wind Whirl
Harsh conditions for life, skill based game.
Status | In development |
Author | michaelyount |
Genre | Survival, Action, Adventure, Platformer |
Tags | 2D, 3D Platformer, Action-Adventure, Casual, Low-poly, Unity |
More posts
- Ramping Up Production.May 26, 2024
- New Enemies and more challenging levels. Long Time No Post, Huge Game Update!Feb 13, 2020
- Added eyes to the main Character. Huge New Update.Jul 01, 2019
- Play testing Level1, Optimize, Optimize, OptimizeMay 20, 2019
- Once again...Community Feedback helps to make this game better..Everyday!Apr 25, 2019
- 6 New Levels of GamePlay! Optimized For PCApr 18, 2019
- New Player UI! Optimized, and New Level Art. Heading to Steam with early access...Apr 13, 2019
- HUD in play! Lives, So now.....Free Lives!Apr 05, 2019
- Optimization makes the world go 'round.Mar 24, 2019
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