Making low poly Assets that look Great with the right Texture and shader.


Hello,

I have decided to remake most of the mountainside assets to a low poly version that looks great. I used Unity shader and post process to my advantage to get great looking rocks with less than a third of the geometry.

here is how I did it:

 check out the PC version for a great upgrade to the next level.

Files

currentPCBuild.zip 264 MB
95 days ago
fullnewWebGL.zip 229 MB
95 days ago

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