New Enemies and more challenging levels. Long Time No Post, Huge Game Update!
Wind Whirl » Devlog
I have added more enemies and much more action in each level.
I have been working away at completing he first 15 levels and have them flow nicely into one another. I am still having issues with the level select screen as well as the menu scene. I left those out of this Web GL build.
This month I will shoot for the completion of the Ice Castle level (none of which is in this build )
I plan to post more regularly since I have been developing regularly now for a few weeks.
New characters have been added to the game, The running tree man is very cool. He climbs walls walljumps and runs all over the place.
Pretty cool stuff.
Michael
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Wind Whirl WebGL Play in browser
Feb 13, 2020
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Wind Whirl
Harsh conditions for life, skill based game.
Status | In development |
Author | michaelyount |
Genre | Survival, Action, Adventure, Platformer |
Tags | 2D, 3D Platformer, Action-Adventure, Casual, Low-poly, Unity |
More posts
- Ramping Up Production.May 26, 2024
- Added eyes to the main Character. Huge New Update.Jul 01, 2019
- Play testing Level1, Optimize, Optimize, OptimizeMay 20, 2019
- Once again...Community Feedback helps to make this game better..Everyday!Apr 25, 2019
- 6 New Levels of GamePlay! Optimized For PCApr 18, 2019
- New Player UI! Optimized, and New Level Art. Heading to Steam with early access...Apr 13, 2019
- HUD in play! Lives, So now.....Free Lives!Apr 05, 2019
- Optimization makes the world go 'round.Mar 24, 2019
- Making low poly Assets that look Great with the right Texture and shader.Mar 18, 2019
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